<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{CC52E0B3-CC35-4934-9302-035B748F3F2C}</ProjectGuid>
    <RootNamespace>luabind</RootNamespace>
    <Keyword>Win32Proj</Keyword>
    <ProjectName>LuaBind.beta7-Devel.RC4</ProjectName>
    <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <PlatformToolset>v140</PlatformToolset>
    <CharacterSet>MultiByte</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\Common.props" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
    <Import Project="..\..\Common.props" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <LinkIncremental>false</LinkIncremental>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <IntrinsicFunctions>true</IntrinsicFunctions>
      <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
      <OmitFramePointers>true</OmitFramePointers>
      <EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
      <AdditionalIncludeDirectories>$(SolutionDir)sdk\include;$(SolutionDir)engine\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;LUABIND_BUILDING;_SECURE_SCL=0;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <MinimalRebuild>false</MinimalRebuild>
      <ExceptionHandling />
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4530;4100;4714;4127;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <AdditionalLibraryDirectories>$(SolutionDir)libraries\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>false</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(SolutionDir)sdk\include;$(SolutionDir)engine\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;DEBUG;LUABIND_BUILDING;_SECURE_SCL=0;_HAS_ITERATOR_DEBUGGING=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>false</StringPooling>
      <MinimalRebuild>true</MinimalRebuild>
      <ExceptionHandling>Sync</ExceptionHandling>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <WarningLevel>Level4</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4100;%(DisableSpecificWarnings)</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
      <AdditionalLibraryDirectories>$(SolutionDir)libraries\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
      <GenerateMapFile>false</GenerateMapFile>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="library_linkage.cpp" />
    <ClCompile Include="luabind\examples\any_converter\any_converter.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\examples\cln\cln_test.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\examples\filesystem\filesystem.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\examples\glut\glut_bind.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\examples\intrusive_ptr\intrusive_ptr.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\examples\regexp\regex_wrap.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\src\class.cpp" />
    <ClCompile Include="luabind\src\class_info.cpp" />
    <ClCompile Include="luabind\src\class_registry.cpp" />
    <ClCompile Include="luabind\src\class_rep.cpp" />
    <ClCompile Include="luabind\src\create_class.cpp" />
    <ClCompile Include="luabind\src\error.cpp" />
    <ClCompile Include="luabind\src\find_best_match.cpp" />
    <ClCompile Include="luabind\src\function.cpp" />
    <ClCompile Include="luabind\src\implicit_cast.cpp" />
    <ClCompile Include="luabind\src\link_compatibility.cpp" />
    <ClCompile Include="luabind\src\object.cpp" />
    <ClCompile Include="luabind\src\object_rep.cpp" />
    <ClCompile Include="luabind\src\open.cpp" />
    <ClCompile Include="luabind\src\pcall.cpp" />
    <ClCompile Include="luabind\src\ref.cpp" />
    <ClCompile Include="luabind\src\scope.cpp" />
    <ClCompile Include="luabind\src\stack_content_by_name.cpp" />
    <ClCompile Include="luabind\src\weak_ref.cpp" />
    <ClCompile Include="luabind\src\wrapper_base.cpp" />
    <ClCompile Include="luabind\test\benchmark.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\main.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_abstract_base.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_attributes.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_const.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_construction.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_exceptions.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_free_functions.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_held_type.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_implicit_cast.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_iterator.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_lua_classes.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_null_pointer.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_object.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_operators.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_policies.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_scope.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_separate_registration.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_separation.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_typetraits.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind\test\test_yield.cpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </ClCompile>
    <ClCompile Include="luabind_memory.cpp" />
    <ClCompile Include="pch.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
    </ClCompile>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\adopt_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\back_reference.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\back_reference_fwd.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\class.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\class_info.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\com_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\config.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\container_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\copy_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\dependency_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\calc_arity.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\call.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\call_function.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\call_member.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\call_operator_iterate.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\class_cache.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\class_registry.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\class_rep.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\class_rep_scope.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\constructor.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\construct_rep.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\convert_to_lua.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\debug.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\decorate_type.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\enum_maker.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\find_best_match.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\garbage_collector.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\get_overload_signature.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\get_signature.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\implicit_cast.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\is_indirect_const.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\link_compatibility.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\method_rep.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\object_funs.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\object_rep.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\open.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\operators.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\operator_id.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\other.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\overload_rep.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\overload_rep_base.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\overload_rep_impl.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\pcall.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\pointee_sizeof.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\pointee_typeid.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\primitives.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\property.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\ref.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\signature_match.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\stack_utils.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\typetraits.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\detail\yes_no.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\discard_result_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\error.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\function.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\functor.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\iterator_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\library_linkage.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_auto_ptr.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_delete.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_memory.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_memory_allocator.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_memory_allocator_inline.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_memory_manager_generator.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\luabind_types.h" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\lua_include.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\object.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\open.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\operator.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\out_value_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\prefix.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\raw_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\return_reference_to_policy.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\scope.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\weak_ref.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\wrapper_base.hpp" />
    <ClInclude Include="$(SolutionDir)sdk\include\luabind\yield_policy.hpp" />
    <ClInclude Include="luabind\examples\filesystem\directory_iterator.hpp" />
    <CustomBuild Include="luabind\test\test.hpp">
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
    </CustomBuild>
    <ClInclude Include="pch.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="luabind\doc\docs.html" />
    <None Include="luabind\doc\index.html" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="$(SolutionDir)3rd party\luajit\lua.JIT.1.1.4.vcxproj">
      <Project>{f6c4f74a-152c-4612-9e3b-d02346234855}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>